Field Notes

Thank you to Lois Weaver (ample version)

Conceived by Luv ’til it Hurts participants during a design workshop in Port Said, Egypt, the LUV_GAME is inspired by The Long Table, a performance process by Lois Weaver. The game is designed for art world and non-art world venues … public, private and super private spaces. At the same time it may be available…

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Fault Lines

Luv ’til it Hurts is the third in a series of durational, multi-stakeholder, rights-focused art works: freeDimensional (2003-12), Lanchonete.org (2013-17), and LUV (2018-20). In Why Make an ‘Open Work’? I discuss some of the logic around stakeholder recruitment. Between the first and second, the first and third, and the second and third projects, I have invited cross-over stakeholders. For example, Adham…

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Why Make an ‘Open Work’?

I launched Luv ’til it Hurts, a long-considered project on HIV and stigma in July 2018. The project goes through the middle of 2020 officially, and yet I’m also quite interested in the afterlife of projects. DURATION is important to me for reasons I’ll explain later, and based on specific methods drawn from the community…

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